Role: Game Designer

► Creation of game systems and mechanics involving interactive objects and puzzles.
► Designed documentation and test levels for tutorials and final boss sequence.
► Documentation and implementation of audio systems involving Occlusion.
► Researched new features and utilities which could be used for more realistic audio.
► Designed and programmed tutorial and playground scene.
► Worked with the creative director to research and solve various bugs involving “the presence”.

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