PUGNO

PUGNO

Role: Designer

iGame is an event that is held at Becker College every semester, where a select group of students and a select group of teachers in the Game Design Department get together for 48 hours and are tasked to build a game.

Pugno meaning punch in Italian is a multiplayer mobile game where players go head to head in three trials: Attack, Speed, and Defense.  Within each trial the player can earn points to be used to improve their abilities for the final stage “Battle”.  I was in charge of designing the Attack trial. I developed a mini game whereby the player is tasked with memorizing a card that appears. Then a new card will appear and the player must say whether the card is the same face or different. The faster they determine whether it is the same or not the more points they can earn within the allotted time limit. I also provided additional help to the programming team by providing scripts for credits and added a script to improve audio on mobile devices.

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