God of War

Role: Game Design / Audio Implementer

While at Santa Monica Studio my duties included:
► Designed and Implemented a system to make a unique audio experience within the game’s world, to bring a more immersive experience.
► Created asset lists for sound effects needed at each level to help with the scoping process for Producer and Sound Designers.
► Created and Documented an Audio Tutorial for new hires, including a playable level to assist in the learning process.
► Set up multiple levels with audio through scripting using LUA scripting.
► Set up multiple characters audio for their navigation, reactions, tells, and attacks.
► Set up multiple intractable objects audio ex. chest, orbs, breakables.