Through the Rift
Role: Designer / Audio / Texture
Through the Rift was a game developed for the Global Game Jam in 2014 using UDK as the engine and the Oculus Rift as the main controller. My team had 48 hours to design a game from the ground up and it had to fit within the theme “we don’t see things as they are we see them as we are”. In the near future, we have discovered the ability to travel back in time Through The Rift. Due to hardware limitation the subject is unable to interact or hear in the rift. The operators are the solution to this problem. They are used in order to interact and hear in the world. They need to work together as alone they have limited sensory abilities but together they have access to all senses.
Two players will have to cooperate in order to survive in the mansion, as one cannot complete their goal without the other players’ help. Each player only has access to a limited amount of their five senses, and they must communicate with each other in the game with limited means (i.e. “Without talking to each other verbally”). The operator has a flashlight that has a limited amount of batteries and thus must be used sparingly while the subject explores the mansion, searching for more batteries which he only can see. The longer the players stay alive the more often the paranormal events take place. The goal is to last as long as possible in the Rift. When your battery dies so does your life.
Sound Designer/Level Designer/Texture Modeler/Modeler: Joe Lajoie
Programmer/Game Design/Producer: Scott Tongue
3d Modeler/Texture Modeler: Zachary Peterson